Sheo refers to her as "mysterious Ze'mer". Located in the Resting Grounds where she is known as the " Grey Mourner", Ze'mer is the only remaining Great Knight besides Ogrim. They can also collect a bounty in Geo, a Hallownest Seal, and a new Charm, the Mark of Pride. Additionally, the Knight can access the rest of the village, containing a Bench. The other members of the tribe express the same respect and refrain from attacking the Knight. Once all three have been defeated, they bow respectfully to the Knight and allow them passage into Deepnest. After her defeat, she regains her throne and the remaining two join the battle together. After doing so, the arena is mechanically prepped and the fight begins.Īt first, a single Mantis Lord battles the Knight. The Mantis Lords pay attention to the Knight if the Knight challenges them. They order for the gate to Deepnest to be closed if the Knight approaches it. If the Knight makes it to the throne room in the Mantis Village, the Mantis Lords remain passive. They grant passage into Deepnest to any who would defeat them in a fair challenge, in an improvised arena in their throne room. Yet the Mantis Lords, like the rest of their Tribe, remain proud warriors. This duty was part of a truce with the Kingdom, maintained even as it fell to ruins. The Mantis Lords have kept the beasts of Deepnest confined to their territory, killing those who would intrude upon the village. They managed to resist the Infection throughout Hallownest despite the exile of their brother and his followers, who chose to accept the Infection willingly. The Mantis Lords are three sisters who lead the Mantis Tribe deep within the Fungal Wastes. Beating him grants the Rivalry achievement. He is quite inept in combat and regularly messes up his jumps. He simply has to be attacked until the fight is over. As a boss, he deals no damage due to his nail being made of shellwood. He then becomes the final boss of the first trial. If the Knight saves him both times, he is captured and can be found in the resting area of the Colosseum of Fools, where he brags about his skills and how his capture was part of his plan. If saved, he once again complains about the Knight meddling in his supposed heroics. Once again the Knight has the choice to either save him or leave him, though this time leaving him does not result in his death. He has forgotten the Knight and introduces himself again.įound stuck in spider webs, presumably having been captured by the beasts of Deepnest. Zote can be found in a corridor leading back to the storerooms of the City of Tears. If he is saved in Greenpath, Zote shows up in Dirtmouth, where he once again talks to the Knight in an arrogant fashion. Hitting his shell here grants the Neglect achievement. If he is not saved before acquiring the Mantis Claw, he dies in this location, with his nail and shell remaining. If saved, he complains that the Knight got in the way between him and his "prey", he introduces himself and boasts about his supposed mighty deeds. He is held in the mandibles of a Vengefly King, and the Knight has the choice to either save him or leave him. He regards the Knight as beneath him and accuses them of constantly getting in his way.įound along the path leading to Greenpath. While he claims to be the strongest warrior in the land, he is found trapped by weak enemies or claiming the glory of another bug's deeds. Unfortunately, because it is made of shellwood, it cannot deal damage. He named his nail "Life Ender" because names supposedly have power. This is ultimately revealed to be a promise of glory for himself. Zote is a traveller from outside Hallownest who came to the Kingdom to fulfill a promise.
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